1/14/2023 0 Comments Botanicula fat penguinIf you can't find ANYTHING to enjoy, you may want to have your head examined! Rather than list single examples, maybe you should download Steam and try out some of the more well-regarded recent indie (that's indie, not Indy) games, for starters. Hell, sometimes the same people are carrying the torch at different companies. I won't mourn the loss of LA, because there are other people carrying the torch. But magic is still being done! Plenty of modern games are pretty incredible, just as much fun, just as challenging, just as technically innovative, and filled with wit and charm. I adore (and grew up with) LucasArts games, and lovingly maintain a 486 DOS machine with a CRT monitor, on which I actually replay them every few months. Sorry, but I doubt I can "correct" your opinion, even if I think it's hilariously misguided. These are the games that made me not a gamer because no games made anymore are nearly as good or fun to play (though I'd love to be corrected on this). But, as a consequence, you develop a fair bit of skill in playing, and there wasn't much in the era as rewarding as pulling off a flawless combat run in either game. TIE Fighter is especially punishing, because your craft is so very, very fragile. The age of these titles is most strongly evident in their difficulty level some of those missions are hard. You really need an actual joystick to succeed. You need to be pinpoint-accurate, able to bullseye womp rats in your T16, and thumbsticks don't hack it. The only real problem with the games is that they're designed around having a joystick available. X-Wing at 2560x1600 would, I think, look like it was always meant to be played that way. They could redo those games just by having the renderer run at high resolution. And they hold up better than you'd expect the very spare, minimal graphics work quite well. That, and I'd need an emulator to even start them up.ĭOSBox runs the X-Wing and TIE Fighter games just about perfectly. I've tried to go back and play them again but they always look better in my memory than they do on-screen. Posted by caution live frogs at 12:55 PM on April 3, 2013 That, and I'd need an emulator to even start them up. This was the closest I ever came to wiping the slate clean on that mission. As soon as I exited I realized "God damn it all, I still had missiles left!" I glanced at my watch, noticed it was almost time for class, and punched up the hyperdrive to quit the mission. It was going to be a little time before they came online again, and I didn't want to be a sitting duck. Once as an undergrad I was playing the Tie Advanced training mission, shot at the beacon that summoned the fury of the other Tie Advanced pilots, and had racked up an insane kill count before taking a hit that disabled my lasers. With the instructions and cheatsheets for the keyboard combos. I still have Tie Fighter and X-Wing (the CD versions) in the box. It deserves better than to fade away as forgotten SCUMM from another age. I'm not terribly surprised by this news, because the studio has been lagging for a long time now, but I sincerely hope this doesn't mean an inglorious end to a tremendous catalog. I even organized a massive insult swordfighting event a couple years back, and it was more fun than you can shake a rubber chicken with a pulley at (and we had a couple dozen of those!). I wrote a game as a birthday present for my now husband because of our shared love of adventure games, and I seriously considered making a Manny and Meche topper for our wedding cake. If you're wondering if these games were really as good as you remember, I can only say that they've left a huge impression on me. In fact, I just finished Day of the Tentacle for the first time last week. I wasn't really introduced to the classic catalog of LucasArts until fairly recently, maybe about 6 years ago, so I was definitely a latecomer to the Golden Age of Adventure.
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